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There needs to be a system where when you solve a room you get +1 hint. Because there are sometimes in the game where you have no idea what to do. You’ve rotated and tapped on everything and a hint usually points you to some minuet detail that’s very easy to miss. I rarely need hints but when I do it’s a very hard puzzle that’s usually in the dark. They need to also work on brightening up the game. It randomly dims and in dark rooms in game it’s hard to see what you can tap on, it’s easy to miss stuff that way. So more ways to get free hints are needed. And come on, 2 dollars for 5 hints? A bit ridiculous. Should at least be 10+
Classic 3D game "Escape Room: Egyptian Museum Adventure" is coming ...
This is easily one of the more “interesting” escape games I’ve played. I say interesting because it was at first something of a love/hate relationship. Clearly it is modeled after “The Room”, but lacks much of that game’s polish. The controls can be intensely frustrating at times: the 3D panning is either unresponsive or like you’re caught in a tornado, and object interaction is often finicky, especially when trying to drag something. And the puzzles... some were, in my book, a bit obscure, requiring more guessing than solving. At least once, I sat there going, “What the heck is there even to do?”. But honestly, guessing the intent of some puzzles turned out to be as much fun as solving the logical ones- which btw, this game had some of the better I’ve seen. There was just enough difficulty, for whatever the reason, to keep me challenged without utterly putting me off, and a certain sense of “weirdness” about the puzzle constructs that compelled me to stay engaged. To top it off, I managed to finish the game (by God’s grace) without using any hints, so in my moment of satisfaction I felt overall the game is worth 5 stars, but I can understand how others might feel less generous.
DustyDopey
01/06/2021